- 6 players (Piper, Squeak, Pelage, Skulk, Miasma, Scourge),
- Ball (Fat Rat),
- Goal Token (Sewer Pip),
- 3D Terrain Piece (Sewer Entrance),
- Player Cards,
- Ability Tokens,
- Health Dials for all players
The Ratcatcher’s Guild? Vermin, that’s all they are. Filthy, disgusting rodents, more akin to their quarry than to men like you or I. And the Piper is the worst by far, a smirking devil amongst his mischief. He leads his court by fear and guile, a vicious tyrant forcing others to dance to his tune.
— Mallet, Mason’s Guild
Bringing a type of board control never seen before in Guild Ball, Ratcatchers coaches force their opponents to choose the deadly poison which saps at their strength. Couple this with the unique Disease condition spreading from player to player like wildfire, and the Ratcatchers and their villainous captain are a formidable threat on any pitch they scurry onto.